Timor-Leste as a country adapting to technology aims to better introduce its local animals to users. The purpose of this research is to utilize augmented reality (AR) technology as a tool to provide more engaging information to users. The method used is augmented reality as an interactive tool that helps deliver information to users in two-dimensional (2D) or three-dimensional (3D) formats. This allows users to receive the presented information for decision-making and evaluation of completed work while advancing the development of application systems designed for local animals based on technology in Timor-Leste. Based on the results achieved, to educate primary school children about Timor-Leste’s local animals, books about these animals have been published. To make the presentation more engaging and interactive for students, an application for recognizing Timor-Leste’s local animals based on augmented reality (AR) has been implemented on the Android platform. The data align with previous research on book media and augmented reality media. The purpose of this measurement is to evaluate how engaging and interactive both media are in introducing Timor-Leste's local animals to primary school children.
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