Twenty20 cricket and batting in particular have remained vastly understudied to date. To elucidate the effects of batting on the batter, tools which replicate match play in controlled environments are essential. This study describes the development of two Twenty20 batting simulations, for a high and low strike rate innings, generated from retrospective analysis of international and domestic competition. Per delivery analysis of probabilities of run-type and on/off-strike denomination produce ball-by-ball simulations most congruent with retrospective competitive innings. Furthermore, both simulations are matched for duration and dictated through audio files. The `high' strike rate innings requires a batter to score 88 runs from 51 deliveries, whereby 60 runs are from boundaries. Similarly, the `low' strike rate innings requires a batter to score 61 runs from 51 deliveries, where 27 runs are scored from boundaries. Because batting simulations dictate run scoring outcomes, a method of quantifying a batter's performance from bat-ball contact scores is described. Ten elite batters achieved a mean performance score of 72 (SD = 26) and 88 (21) for the low and high strike rate simulations respectively. This study provides sport practitioners with a training technique to improve specific skill acquisition and enables research in understudied Twenty20 batting.