We investigate the verification of Multi-Agent Systems against strategic properties expressed in Alternating-time Temporal Logic under the assumptions of imperfect information and perfect recall. To this end, we develop a three-valued semantics for concurrent game structures upon which we define an abstraction method. We prove that concurrent game structures with imperfect information admit perfect information abstractions that preserve three-valued satisfaction. Furthermore, to deal with cases in which the value of a specification is undefined, we develop a novel automata-theoretic technique for the linear-time logic (LTL), then apply it to finding “failure” states. The latter can then be fed into a refinement procedure, thus providing a sound, albeit incomplete, verification method. We illustrate the overall procedure in a variant of the Train Gate Controller scenario and a simple voting protocol under imperfect information and perfect recall. We also present an implementation of our procedure and provide preliminary experimental results.
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