The challenges of working with various dynamics and diverse job opportunities require students to have self-efficacy and creativity. Selfefficacy emphasizes courage in solving work challenges and creativity related to the supporting capacity of student innovation. This study aims to develop a peer-project-based learning (Peer PbL) model through model feasibility testing and model effectiveness testing. The research method uses a research and development approach by testing the model using an experimental method with a one-shot case study design. A total of 15 students were involved in this research, with the main topic discussion being CNC turning simulation. The results showed that the steps in the Peer-PbL model include team creation, providing challenges, preparing project plans, validating project suitability, doing projects, monitoring team performance, project presentations, and peer assessment. Feasibility assessments from machine learning experts, learning technologists, evaluation experts, CNC professionals, and CAD/CAM professionals indicate strong rater results and correlations. The results of testing the effectiveness of the Peer- PbLmodel in implementing classroom conditions turned out to be able to increase self-efficacy and creativity before and after the Peer-PbL model. This research is a strategy for updating PbL as a learning model by CNC simulation and programming courses.
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