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THINKING OUT OF THE BOX, ENHANCING CREATIVITY AND DIVERGENT THINKING THROUGH CHESS TRAINING

Creativity is the tendency to create or recognize ideas, alternatives, or possibilities that may be useful in solving problems. It is the ability to produce work that is both novel (i.e., original, unexpected) and appropriate (i.e., adaptive concerning task constraints). This study analyzed the effect of 2-year chess training program on the creativity of school-going children. A pretest–posttest with control group design was used. The training methodology comprised Winning Moves Chess Learning Program with the demonstration board, on-the-board playing and training, chess exercise through workbooks, and working with chess software, which was carried out by trained chess coaches. Analysis of Covariance (ANCOVA) revealed that there was a statistically significant increase in Total Creativity observed in the experimental group compared to the control group after 2-year chess intervention and the effect size was small as assessed by Cohen’s d. It is clear that the outcome of this rigorous, yet enjoyable, training methodology was the enhanced cognitive abilities that were reflected in increased creativity scores. Improving creativity through chess intervention could lead to enhanced functioning. These increases have far-reaching benefits for academic performance and generally for life skills. Therefore, the potential educational gains of interventions are valuable and should be explored.

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INSIGHTS ON TEACHING CHESS TO ELDERLY CITIZENS

The purpose of this study was to explore how elderly citizens react to chess instruction. Underlying this inquiry was the belief that chess training could be useful in the care of older people by helping to maintain the cognitive vitality of seniors and reducing the likelihood of Alzheimer’s disease and other forms of dementia. Certain findings emerged from a pilot study of a chess training intervention with elderly citizens as participants. There were 12 participants in the study. All participants were at least 65 years of age. There were seven male participants and five female participants. The chess training intervention lasted approximately three months. The intervention occurred either in a community senior center or in a community library. The intervention sessions were weekly with each session being 90 minutes in length with some lasting 2 hours. The training made extensive use of chess-related websites available on the Internet such as chess.com and lichess.org. The instruction involved the projection of a chess-related website projected onto a large classroom screen with the use of an instructor’s computer connected to a projector that projected the computer-based image onto the screen. The chess training involved instruction in chess on topics such as tactics and basic checkmates. The chess activity that the students enjoyed the most was a group activity pitting the seniors as a group against an artificial opponent available on chess.com. The seniors tended to learn at a slower pace than undergraduates whom I have taught. Also, some of the seniors were quite timid, seemingly fearful of making a mistake. Overall, the seniors enjoyed the chess training and looked forward to the training activity.

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INSIGHTS ON TEACHING CHESS TO UNDERGRADUATE UNIVERSITY STUDENTS

The purpose of this study was to explore how undergraduate university students react to chess instruction. Certain patterns emerged from 10 offerings of a Freshman Seminar entitled “Beginners’ Chess and 21st Century Thinking Skills”. The course enrolled only first-year and second-year undergraduate students at a large public state university in the USA. The students tended to have little or no knowledge of chess prior to the course. The course made extensive use of chess-related websites available on the Internet such as chess.com, lichess.org, and chessgames.com. The instruction involved the projection of a chess-related website projected onto a large classroom screen with the use of an instructor’s computer connected to a projector that projected the computer-based image onto the screen. The course had 10-20 students in each annual offering of the course that lasted 15 weeks. The student evaluations of the course were very positive, indicating that the students enjoyed the course very much. The course involved instruction in chess on topics such as tactics and basic checkmates along with instruction on the cognitive psychological foundations of chess on topics such as problem solving and critical thinking. The primary task in the course was that each student had to prepare a critical evaluation of two of their own chess games that included correct usage of proper algebraic notation for the chess moves. The chess activity that the students enjoyed the most was group competition.

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