Abstract

This work presents the design, implementation and evaluation of Youubi, a ubiquitous learning environment. Currently, this system is composed by a back-end based on web service and a client for Android smartphones and tablets which was used by students and teachers for four weeks. The adopted research method was composed by a design and implementation phase to develop the software artifacts, and a second phase in which these elements were used by the participants and whose collected data were analyzed through quantitative and qualitative techniques. The results provide evidences that there was an increase in students’ engagement as well the emergence of new practices among students and teachers who have used the Youubi system during that period.

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