Abstract

This study examined the affordances of an embodied humanoid robot to engage children in play and learning from the perspective of embodied cognition in two studies as part of multiyear design research. In Study One, we observed how the robot’s embodiment, accompanied by its sensors and movements, elicited embodied reactions of eleven children (aged 3 to 6) while they played and learned with the robot one-on-one at home and in school. Two distinct patterns emerged: rich multimodal interaction and fluid learning space. Additionally, the children demonstrated extended attention in the interactions and invited peers into voluntary collaboration. In Study Two, we implemented an interaction triad with ten pairs of children, in which each pair collaborated to help a robot, and observed their collaborative communication while they solved problems involving early academic topics. Three embodied phenomena were noted: (i) embodiment of early mathematics and science knowledge and reasoning, (ii) appropriation of physical space, and (iii) embodied collaboration. Importantly, it was clear in both studies that embodiment occurred not only in thinking but also in social and emotional experiences. We discuss the implications of the findings in relation to the potential of humanoid robots for enabling embodied learning experiences.

Highlights

  • Embodied cognition posits that our cognition is grounded in our bodily interactions with social, cultural, and physical environments (Barsalou, 2010; Núñez, 2005; Wilson, 2002)

  • From the perspective of embodied cognition, we examined the interaction behavior of children in robot-mediated activities to understand the affordances of the robot for enabling embodied learning experiences

  • In contrast, that humanoid robots elicit a broad range of embodied behaviors

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Summary

Introduction

Embodied cognition posits that our cognition is grounded in our bodily interactions with social, cultural, and physical environments (Barsalou, 2010; Núñez, 2005; Wilson, 2002). The child, for example, moved her hands in quick rotation (indicated by the blue arrows) when answering the question “How fast is a rabbit?” The Fig. 3b exemplifies children’s use of gestures to represent an animal’s height; Fig. 3c to represent the size of an animal Children used their body frequently when they explained or represented processes. Their gazes moved away from the peer and the robot towards open space as if they needed time alone to concentrate on their thoughts, shortly after which they came back to converse Another noteworthy pattern of embodiment was that children frequently used their bodies to express emotions towards the robot while playing and learning.

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