Abstract
In this worked example we present the importance of scientific accuracy in gaming environments that rely heavily on learning-based activities. This worked example focuses on WhyReef, a simulated coral reef in the virtual world of Whyville.net, which is targeted towards kids ages 8-16. Within WhyReef, kids are able to “dive” on two reefs, count and identify coral reef species, play games to learn who-eats-whom, test ideas about healthy and sick reefs using a simulation, and chat with a scientist. The scientific accuracy of the WhyReef simulation fosters an appreciation for coral reef ecosystems, engages kids in scientific methods and techniques (particularly hypothesis testing and collaborative problem-solving), and assists with science content knowledge of coral reefs. It addresses the manner in which scientific accuracy in a learning-based virtual world simulates real-life scientific observations about and experiences in ecosystems; allows players to mimic scientific processes in order to inform solution...
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.