Abstract

Background: The aims of this study were to describe the variations of training monotony (TM), training strain (TS), and acute:chronic workload ratio (ACWR) through Hooper Index categories (fatigue, stress, DOMS, and sleep quality) and to compare those variations between player status and player positions. Methods: Seventeen male professional soccer players participated in this study. Considering player status, participants were divided in nine starters and eight non-starters. Additionally, participants were divided by playing positions: three wide defenders, four central defenders, three wide midfielders, four central midfielders, and three strikers. They were followed during 40-week in-season period. TM, TS, and ACWR were calculated for each HI category, respectively. Data were grouped in 10 mesocycles for further analysis. Results: Results showed variations across the mesocycles. In general, starters showed higher values for TM, TS, and ACWR calculations than non-starters, although there were some exceptions. Regarding player positions, significant differences were found in stress between wide defenders vs central midfielders for TM (p = 0.033, ES = 5.16), central defenders vs wide defenders for ACWR (p = 0.044, ES = 4.95), and in sleep between wide defenders and strikers for TM (p = 0.015, ES = 5.80). Conclusions: This study revealed that an analysis of players’ well-being parameters according to player status and positions can provide clear information to the coaches and their staff to complement the tasks of training monitoring.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.