Abstract

The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with an immersive experience, for instance, via head-mounted displays for Virtual Reality (VR) rendering. With the help of ubiquitous wireless connections and powerful edge computing technologies, VR users in the wireless edge-empowered Metaverse can immerse themselves in the virtual through the access of VR services offered by different providers. However, VR applications are computation- and communication-intensive. The VR service providers (SPs) have to optimize the VR service delivery efficiently and economically given their limited communication and computation resources. An incentive mechanism can be thus applied as an effective tool for managing VR services between providers and users. Therefore, in this paper, we propose a learning-based Incentive Mechanism framework for VR services in the Metaverse. First, we propose the quality of perceptual experience as the metric for VR users immersing in the virtual world. Second, for quick trading of VR services between VR users (i.e., buyers) and VR SPs (i.e., sellers), we design a double Dutch auction mechanism to determine optimal pricing and allocation rules in this market. Third, for auction information exchange cost reduction, we design a deep reinforcement learning-based auctioneer to accelerate this auction process. Experimental results demonstrate that the proposed framework can achieve near-optimal social welfare while reducing at least half of the auction information exchange cost than baseline methods.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call