Abstract

AbstractIn this study, we consider a two‐player pursuit‐evasion game in which an evader attempts to evade into a circular region while a pursuer along the boundary of this region aims at intercepting the evader. The evader is considered to possess a higher speed than that of the pursuer, which makes this study different from the existing ones. Both the players are assumed to have constant speeds and simple motions; that is, they can change their moving directions instantaneously. The sufficient conditions for the evader to win the game against the pursuer with a zero capture radius or a positive capture radius are proposed using geometric methods. In addition, both the evading strategies under the corresponding derived conditions against the pursuer are developed.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call