Abstract

New algorithms for computing the Euler number of a 3D digital image S are given, based on smoothing the image to a differentiable object and applying theorems of differential geometry and algebraic topology. They run in O( n) time, where n is the number of object elements of S with neighbors not in S. The basic idea is general and easily extended to images defined by other means, such as a hierarchical data structure or a union of isothetic (hyper) rectangles.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.