Abstract

The widespread diffusion of immersive virtual environments (VE) is threatened by persistent reports that some users experience simulation sickness, a form of motion sickness that accompanies extended use of the medium. Experience with the problem of simulation sickness is most extensive in the military where the illness has accompanied the use of various simulators since the 1950s. This article considers the obstacles presented by simulation sickness to the diffusion of VE systems, its physiological and technological causes, and, finally, the remedies that have been suggested to fix the problems. This issue is also considered in light of previous reports of purported illnesses that accompanied the diffusion of other communication technologies.

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