Abstract
Computer games designed for use by native speakers of English can serve as apowerful source of motivation; provide exposure to the target language, and be an impetus for meaningful interaction among students of English as a Second Language (ESL). A particularly attractive package for this purpose, WHERE IN THE WORLD IS CARMEN SANDIEGO., is described here in the context of ESL instruction.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.