Abstract

Humans readily traverse obstacles irrespective of whether they walk or run, despite strong differences between these gaits. Assuming that the control of human obstacle traversal may be either gait-specific or gait-independent, the present study investigates whether previous experience in an obstacle traversal task transfers between the two gaits, and, if this was the case, whether transfer worked both ways. To this end, we conducted a within-group comparison of kinematic adjustments during human obstacle traversal in both walking and running, with distinct participant groups for the two gait sequences. Participants (n = 12/12 (f/m), avg. 25 yo) were motion captured as they traversed obstacles at walking and running speeds on a treadmill, surrounded by an immersive virtual reality (VR) environment. We find that kinematics recorded in our VR setup are consistent with that obtained in real-world experiments. Comparison of learning curves reveals that participants are able to utilize previous experience and transfer learned adjustments from one gait to another. However, this transfer is not symmetrical, with previous experience during running leading to increased success rate in walking, but not the other way round. From a range of step parameters we identified lacking toe height of the trailing leg as the main cause for this asymmetry.

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