Abstract

The use of games to convey the news involves wrestling with two different narrative logics: the professional culture of journalism, based on the verification of information and the standards of objectivity and truthfulness, and the culture of games, characterized by the creation of imaginary worlds, the persuasive potential of entertainment and the mechanics of the gaming experience. This article examines a sample of eight newsgame designs and the mechanisms through which they transmit information on issues related to political activity. We designed a qualitative analysis tool to examine the journalistic and gaming quality of the newsgames by analysing 28 parameters in four categories: formal parameters, content parameters, quality of use and architecture and design. Our results show that the use of playful elements is compatible with the fulfilment of journalistic quality standards and the choice of mechanics and dynamics determines how the user perceives and interacts with the information. However, the balance between both aspects does not guarantee that a newsgame provides the narrative resources to understand the information autonomously. Thus, newsgames are a genre with great journalistic potential when using the correct choice of mechanics and dynamics that allows communicating information according to news standards.

Full Text
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