Abstract

Advanced modelling of rail vehicle dynamics requires realistic solutions of contact problems for wheels and rails that are able to describe contact singularities, encountered for wheels and rails. The basic singularities demonstrate themselves as double and multiple contact patches. The solutions of the contact problems have to be known practically in each step of the numerical integration of the differential equations of the model. The existing fast, approximate methods of solution to achieve this goal have been outlined. One way to do this is to replace a multi-point contact by a set of ellipses. The other methods are based on so-called virtual penetration. They allow calculating the non-elliptical, multiple contact patches and creep forces online, during integration of the model. This allows nearly real-time simulations. The methods are valid and applicable for so-called quasi-Hertzian cases, when the contact conditions do not deviate much from the assumptions of the Hertz theory. It is believed that it is worthwhile to use them in other cases too.

Full Text
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