Abstract

Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of loot boxes can be seen of as gambling. However, the perspectives of players are often neglected, such as whether they see them as ‘fair’ game elements and how closely they feel this aligns with gambling. In this paper, we synthesise a conceptualisation for loot boxes through players’ actual experience and explore if there are any parallels with gambling. Twenty-one participants who played video games took part in the research through either an interview or online survey. Thematic analysis suggested that six themes were core to exploring loot boxes: Random Chance Effects, Attitudes Towards Content, Implementation, Parallels with Gambling, Game Design, and The Player. The results suggested both indirect and direct parallels with gambling from the players experiences. Implications of game design and classifying loot boxes as gambling are discussed in relation to game design and risk factors of gambling and purchasing behaviour.

Highlights

  • With over 3 billion active players worldwide and a market exceeding $150 billion in 2021 alone, gaming is a popular activity [1]

  • This study explored the insight of players and their experiences of loot boxes within video games to investigate any parallels with gambling

  • Players experiences and perceptions of loot boxes were suggested to be more negative highlighted from the subthemes such as Costly, Negative talk, Perception of odds stacked against them, Negative talk towards in-game advantage, and Lack of real-life value

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Summary

Introduction

With over 3 billion active players worldwide and a market exceeding $150 billion in 2021 alone, gaming is a popular activity [1]. Along with its expanding popularity, concerns have been expressed about excessive play, game mechanics and safeguarding individuals from potential harms [2,3,4]. Such concerns have led to the inclusion of age ratings on games [2], updated government frameworks Loot boxes have evolved from: how games reward players, Massively Multiplayer Online Role-Playing Games (MMORPG) and the monetisation of free-to-play mobile games [9].

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