Abstract

In contrast to the dominant ideas of how 'game and play' work, which I label 'transcendentalist' and 'sedentary', my study on Macao proposes an alternative, 'materialist' and 'nomadic', perspective. This comes down to thinking 'game and play' not as an 'artificial' activity that takes place in a safe, enclosed environment, but as an elementary part of life, crucial to how imagination works, and to how imagination is entangled in the materiality of the urban sphere. After mapping an alternative history of how to think 'game and play' differently, working with anthropologist Karl Goos, architect Aldo van Eyk, artist Constant, and in the end philosopher Gilles Deleuze, I engage with the city of Macao, its architecture, its politics, and its gambling practices. I use fiction authors Leslie T Chang and Louis Borges to show, finally, how Macao, in contemporary China, equals the infinite game of chance, materialized; the much needed other in its contemporary urban landscape.

Full Text
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