Abstract

What can multi-media systems design learn from art? How can the research agenda be advanced by looking at art? How can we improve creativity support and the amplification of that important human capability? Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. Multi-media computing is as important to interactive art as mixing the colors of paint are to painting. This talk reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The talk examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research into the support of creativity.

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