Abstract

What features of the physical environment in video game arcades lead kids to be so engaged? How can analysis of arcade space inform language arts teachers’ decisions about designing classroom environments? This article presents an analysis of physical space in video game arcades and participants’ positions therein to suggest how language arts teachers can explore student-designed learning spaces. Qualitative analysis of the arcade space revealed three learning principles: clustering and collaborating, inverting traditional structures of power, and reconstituting access and ownership. Following a detailed assessment of the existing literacy environment in one 5th-6th grade classroom, the researchers and the classroom teacher applied these principles through physical arrangement changes in the classroom. This study shows that arcades are not only places of fun and games for children, nor are they disruptive of learning. Rather, understanding the physical space in video arcades offers principles of design to advance opportunities for students’ and teachers’ literacy learning and identities.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.