Abstract

ABSTRACTIn this article, I demonstrate that objectification is an inherently social process situated within a dynamic actor network in which material and semiotic actors create meaning. In some sense, an object is a partial, intentional view of the actor network in which it is situated. In order to understand this approach, I will consider how things and objects emerge in human experience through three steps: first, I revisit the relationship between things and objects; second, I summarize how, in the book Design Things, A. Telier arrives at a new characterization of the object of design as a web of things; third, I will show how objects then appear as things immersed in actor networks. In the concluding section of this article, I will discuss how this conceptual itinerary suggests new, fruitful directions for thinking about experience and design.

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