Abstract
A simple game ( P, W) can serve as a model of a voting system in which an alternative is pitted against the status quo. In what follows, we investigate the following three aspects of such games as they apply to four real-world examples of voting systems: a characterization of weighted voting systems in terms of the ways in which coalitions can gain or lose by trading players; the application of a graph-theoretic notion of dimension to simple games and voting systems; and the consideration of a way to measure the power of a player as an interval of real numbers. American Mathematical Society Classification Numbers: 90A28, 90D80, 05C65. Journal of Economic Literature Classification Number: C71.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.