Abstract

The collaborative online 3D rendering system proposed in this paper ensures the quality of user experience and protects online rendering resources. In this system, the conditional generative adversarial network is used to calculate complex global illumination information instead of rendering them on cloud servers. The web front-end generates high-frequency direct lighting information in real-time and displays the final result which is a blend of front-end direct lighting information and back-end indirect lighting information. Experiments show that our proposed system can improve the rendering quality of the Web3D front-end, ensure Web-Cloud load balance, and protect rendering resources online.

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