Abstract

Web-based public screen interaction using personal mobile devices is already being deployed in commercial interactive digital signage and gaming systems, but academic research on the topic has been scarce. In this article, the authors help to fill the gap by presenting their findings from two in-the-wild deployments of a public screen game that features Web-based interaction. This article is part of a special issue on pervasive displays.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.