Abstract

We report new classes of wearable sensors that monitor touch between fully-abled and disabled players in order to empower collaborative digital gaming between the two. Our approach relies on embroidered force-sensitive resistors (FSRs) embedded into armbands, which outperform the state-of-the-art in terms of sensitivity to low applied forces (0 to 5 N). Such low forces are of key significance to this application, given the diverse physical abilities of the players. With a focus on effective gameplay, we further explore the sensor’s touch-detection performance, study the effect of the armband fabric selection, and optimize the sensor’s placement upon the arm. Our results: (a) demonstrate a 4.4-times improvement in sensitivity to low forces compared to the most sensitive embroidered FSR reported to date, (b) confirm the sensor’s ability to empower touch-based collaborative digital gaming for individuals with diverse physical abilities, and (c) provide parametric studies for the future development of diverse sensing solutions and game applications.

Highlights

  • Academic Editors: Patrick Van Torre, Over 5.5 million children in the United States have a cognitive or physical disability that results in at least some difficulty with activities, including play [1,2,3]

  • We identify an optimal embroidery density are known to be much more tolerant to mechanical deformations, high/low value while providing an extensive discussion and experimental results to guide futemperatures, and laundering, adding to the superiority of the embroidered force-sensitive resistors (FSRs)

  • The results indicate that textile-based FSRs can replace off-the-shelf FSRs in this regard to make the sensor more seamless and durable

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Summary

Introduction

Academic Editors: Patrick Van Torre, Over 5.5 million children in the United States have a cognitive or physical disability that results in at least some difficulty with activities, including play [1,2,3]. [4], and are often accompanied by physical impairments such as spasticity, muscle contracture, bone deformity, muscle weakness, and coordination disorders. These conditions cause deficits in day-to-day activities, such as grabbing or holding objects [5,6]. Play has been recognized by the United Nations High Commission for

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