Abstract

In recent years, addressing ill-posed problems by leveraging prior knowledge contained in databases on learning techniques has gained much attention. In this paper, we focus on complete three-dimensional (3D) point cloud reconstruction based on a single red-green-blue (RGB) image, a task that cannot be approached using classical reconstruction techniques. For this purpose, we used an encoder-decoder framework to encode the RGB information in latent space, and to predict the 3D structure of the considered object from different viewpoints. The individual predictions are combined to yield a common representation that is used in a module combining camera pose estimation and rendering, thereby achieving differentiability with respect to imaging process and the camera pose, and optimization of the two-dimensional prediction error of novel viewpoints. Thus, our method allows end-to-end training and does not require supervision based on additional ground-truth (GT) mask annotations or ground-truth camera pose annotations. Our evaluation of synthetic and real-world data demonstrates the robustness of our approach to appearance changes and self-occlusions, through outperformance of current state-of-the-art methods in terms of accuracy, density, and model completeness.

Highlights

  • 1 Introduction The inference of underlying object or scene geometry is among the classical goals of computer vision and graphics, and a fundamental prerequisite for numerous applications in entertainment, robotics, navigation, and architecture

  • The geometry reconstruction is significant for microscopic scale objects

  • Besides the well-established multi-view approaches, such as multi-view stereo [10], structure-from-motion (SfM) [11], simultaneous localization and mapping (SLAM) [12] and single-view-based three-dimensional (3D) scanning based on structured light systems [13] or laser scanners [14], more approaches are focusing on learning-based scene representation schemes [15], especially for single-view scenarios

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Summary

Introduction

The inference of underlying object or scene geometry is among the classical goals of computer vision and graphics, and a fundamental prerequisite for numerous applications in entertainment, robotics, navigation, and architecture. The geometry reconstruction is significant for microscopic scale objects. Such as the surface morphology inference based on the surface profile reconstruction [7] is served for the assembling deviation. Common 3D scene representations include depth images [17,18,19,20,21,22,23], voxel-based representations [24,25,26,27,28,29,30], triangular meshes [31,32,33,34], and point clouds [35,36,37,38,39,40]. 3D convolutional neural network (CNN) approaches designed for voxel-based scene representations trade off

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