Abstract

Visibility computation plays an important role in applications such as architectural design, art gallery patrolling and virtual worlds. In this paper, we present an algorithm to compute the weak visibility polygons (WVP) of Non Uniform Rational B-spline (NURBS) curves inside simple polygons. The NURBS curve is first subdivided into triangular curves. We then compute the WVP of each triangular curve by shearing that of its triangle hull. Finally, all triangular curves’ WVPs are merged together to obtain the WVP of the NURBS curve. Analysis and examples are given to show the performance of our algorithm.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.