Abstract

Introductory statistics students struggle to understand randomness as a data generating process, and especially its application to the practice of data analysis. Although modern computational techniques for data analysis such as simulation, randomization, and bootstrapping have the potential to make the idea of randomness more concrete, representing such random processes with R code is not as easy for students to understand as is something like a coin-flip, which is both concrete and embodied. In this study, in the context of multimedia learning, we designed and tested the efficacy of an instructional sequence that preceded computational simulations with embodied demonstrations. We investigated the role that embodied hands-on movement might play in facilitating students’ understanding of the shuffle function in R. Our findings showed that students who watched a video of hands shuffling data written on pieces of paper learned more from a subsequent live-coding demonstration of randomization using R than did students only introduced to the concept using R. Although others have found an advantage of students themselves engaging in hands-on activities, this study showed that merely watching someone else engage can benefit learning. Implications for online and remote instruction are discussed.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call