Abstract

MPEG-I, the upcoming standard for immersive video, has steadily explored immersive video technology for free navigation applications, where any virtual viewpoint to the scene is created using Depth Image-Based Rendering (DIBR) from any number of stationary cameras positioned around the scene. This exploration has recently evolved towards a rendering pipeline using camera feeds, as well as a standard file format, containing all information for synthesizing a virtual viewpoint to a scene. We present an acceleration of our Reference View Synthesis software (RVS) that enables the rendering in real-time of novel views in a head mounted display, hence supporting virtual reality (VR) with 6 Degrees of Freedom (6DoF) including motion parallax within a restricted viewing volume. In this paper, we explain its main engineering challenges.

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