Abstract
In this article, we want to make an overview of a distinct stage in the process of planning military operations, namely wargaming. From our point of view, as specialists in the field of military art, wargaming is a particular aspect of the decision-making process, offering the possibility to identify optimal response solutions, depending on certain variables of the operational environment. Thus, in this approach, we will start from the main historical landmarks regarding the appearance and development of the domain, so that later we can present certain particularities of wargaming, on which occasion we will be able to identify the general theory of the domain, next to developing a series of directions of action, adapted to probable courses of action of a possible enemy. The development of military art, the experience of military strategists, the emergence of new technologies, and the adaptation of tactics to changes on the battlefield, represent a milestone in the way of conducting both warfare and wargaming. The only constant in this field is that human imagination is limitless and we can only hope that the military specialists will find the proper solution to transform fiction into a reality. Thus, we address not only the specialists but also those who are at the beginning of their military career,offering a perspective on the field.
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