Abstract

Waiter–Client and Client–Waiter games are two–player, perfect information games, with no chance moves, played on a finite set (board) with special subsets known as the winning sets. Each round of the biased $(1:q)$ Waiter–Client game begins with Waiter offering $q+1$ previously unclaimed elements of the board to Client, who claims one and leaves the remaining $q$ elements to be claimed by Waiter immediately afterwards. In a $(1:q)$ Client–Waiter game, play occurs in the same way except in each round, Waiter offers $t$ elements for any $t$ in the range $1\leqslant t\leqslant q+1$. If Client fully claims a winning set by the time all board elements have been offered, he wins in the Client–Waiter game and loses in the Waiter–Client game. We give an estimate for the threshold bias (i.e. the unique value of $q$ at which the winner of a $(1:q)$ game changes) of the $(1:q)$ Waiter–Client and Client–Waiter versions of two different games: the non–2–colourability game, played on the edge set of a complete $k$–uniform hypergraph, and the $k$–SAT game. More precisely, we show that the threshold bias for the Waiter–Client and Client–Waiter versions of the non–2–colourability game is $\frac{1}{n}\binom{n}{k}2^{\mathcal{O}_k(k)}$ and $\frac{1}{n}\binom{n}{k}2^{-k(1+o_k(1))}$ respectively. Additionally, we show that the threshold bias for the Waiter–Client and Client–Waiter versions of the $k$–SAT game is $\frac{1}{n}\binom{n}{k}$ up to a factor that is exponential and polynomial in $k$ respectively. This shows that these games exhibit the probabilistic intuition.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.