Abstract

In this introduction we will aim to outline some of the principal transformations that VR is imparting to audiovisual language and experience, with a particular focus on the impact of these innovations on storytelling. The essays of the section span a variety of theoretical approaches and backgrounds, argumentative styles and case studies (e.g. documentaries, games, art), but all of them share a similar rhetorical attitude: underscoring the potential and novelty of VR but, at the same time, identifying a series of remediations and limitations. In particular, they will show that most of the contemporary discourses on VR need to be reframed critically in order to reflect more objectively on complex notions and dynamics such as screen, interactivity, immersion, presence, embodiment, illusion and empathy.

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