Abstract

<p>User interfaces (UI) and menus in virtual reality (VR), which frequently replicate traditional UI for computers and smartphones, are not created factoring for individuals with low eyesight as they demand accurate pointing and good vision to engage effectively. As an alternative method of user interaction with UI, using gestures can be recommended. Comparing gesture-based interaction with the conventional point-and-click technique for changing system settings like volume, brightness, and window manipulation in order to test this hypothesis is employed. Accessibility, spatial awareness, and precision for those with low vision while lowering cognitive load and enhancing immersion for all users can be improved by leveraging gestures. The objective of the research work is to explore the framework of Gesture Elicitation in VR environments for users with low vision. In this research work the usage of gestures as a more effective and immersive means of interacting with menus, which will not only enhance the experience of normal VR users but also drastically reduce the friction experienced by those with visual impairments is proposed. User studies demonstrate a noticeable improvement in the aforementioned areas, with faster work completion times, more immersion, and better user satisfaction.</p>

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