Abstract

The rapid development of virtual reality (VR) technology affects the development of new types of media content. In particular, VR media content in the documentary mode provides viewers with the opportunity to participate directly and observe personal or collective memories by reproducing certain events, situations and characters that actually existed in the past. This process can then evolve into user experience-based content that empathizes with the pain and difficulties of others. The content planning strategy used at this time is related to the personal and historical narrative by traditional storytelling methods, and to the visual aspects of the animated reality. In this context, I explore animated documentary contents based on virtual reality technology, dividing it into two main categories: the visual fiction based on animated representation and the content based on documentary reenactment from an epistemological perspective of reproduction, centering on Charles Perth's indexicality. Therefore, this research examines the theoretical background of VR animated documentaries by comparing them with traditional documentary concepts, including live-action-based documentary and animated documentary films. Based on the meanings and characteristics derived from a literature review, the analysis criteria that define VR animation documentary contents are derived from the key elements needed to plan VR animated documentaries in terms of content. Furthermore, this paper examines major insights as well as limitations through analyses of domestic and overseas cases related to VR animation documentary contents. Accordingly, future directions of VR animated documentaries are explored through connectivity with other forms of media content or through extendability with other media (e.g., interactive game media).

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