Abstract

This study is concerned with the numerical simulation for the non-axisymmetric collision between a vortex ring and solid particles. The vortex ring convects with its self-induced velocity in a quiescent air, and the half part collides with spherical glass particles. The vortex method for gas-particle two-phase flow proposed by the authors in a prior paper is used for the simulation. The Reynolds number of the vortex ring is 2600, and the particle diameter is 50μm. The Stokes number, defined as the ratio of the particle response time to the characteristic time of the vortex ring, is 0.74. The simulation clarifies that the particles induce the vortices, having an axis parallel to the convection direction of the vortex ring, inside the vortex ring and that pairs of the positive and negative vortex tubes appear. It also highlights that highly organized three-dimensional vortical structures composed of the streamwise vortices yield the rapid deformation and collapse of the vortex ring.

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