Abstract

Voronoi game is a geometric model of competitive facility location problem played between two players. Users are generally modeled as points uniformly distributed on a given underlying space. Each player chooses a set of points in the underlying space to place their facilities. Each user avails service from its nearest facility. Service zone of a facility consists of the set of users which are closer to it than any other facility. Payoff of each player is defined by the quantity of users served by all of its facilities. The objective of each player is to maximize their respective payoff. In this paper we consider the two player Voronoi game where the underlying space is a road network modeled by a graph. In this framework we consider the problem of finding k optimal facility locations of Player 2 given any placement of m facilities by Player 1. Our main result is a dynamic programming based polynomial time algorithm for this problem on tree network. On the other hand, we show that the problem is strongly NP-complete for graphs. This proves that finding a winning strategy of P2 is NP-complete. Consequently, we design a 1−1e factor approximation algorithm, where e≈2.718.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.