Abstract

Semantic 3D city models are increasingly used as a data source in planning and analyzing processes of cities. They represent a virtual copy of the reality and are a common information base and source of information for examining urban questions. A significant advantage of virtual city models is that important indicators such as the volume of buildings, topological relationships between objects and other geometric as well as thematic information can be derived. Knowledge about the exact building volume is an essential base for estimating the building energy demand. In order to determine the volume of buildings with conventional algorithms and tools, the buildings may not contain any topological and geometrical errors. The reality, however, shows that city models very often contain errors such as missing surfaces, duplicated faces and misclosures. To overcome these errors (Steuer et al., 2015) have presented a robust method for approximating the volume of building models. For this purpose, a bounding box of the building is divided into a regular grid of voxels and it is determined which voxels are inside the building. The regular arrangement of the voxels leads to a high number of topological tests and prevents the application of this method using very high resolutions. In this paper we present an extension of the algorithm using an octree approach limiting the subdivision of space to regions around surfaces of the building models and to regions where, in the case of defective models, the topological tests are inconclusive. We show that the computation time can be significantly reduced, while preserving the robustness against geometrical and topological errors.

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