Abstract

This chapter describes a new application of volume texture mapping to model 3D volumetric characters. The bit-mapped (hand-written and printed) character conveys substantial information required for 3D character generation in virtual worlds. 2D characters contain space and position signatures that can be used for modelling the shape of 3D characters. This chapter addresses the fundamental problems of 3D artistic text modelling without any additional context other than that required for 2D characters. We report on our experimental development of the 3D character modelling algorithm and its results. A generalised programming model for 3D character generation and its use is also discussed. Finally, we conclude by discussing extensions to the techniques for efficient 3D character design.

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