Abstract
In this paper we present insights drawn from recent research projects aimed at developing visualization and gamification tools to stimulate individual behaviour change and promote energy and water saving. We address both the design of resource-saving programmes and the methodologies to assess their effectiveness. We conclude by presenting a vision for the future and discussing open issues that could lead future research directions in the field of behavioural change approaches to resource sustainability.
Highlights
Individual consumption of natural resources, such as gas, electricity and water, has a significant environmental impact
Following progress in information and communication technology (ICT) and large-scale smart metering roll-out programmes, several initiatives in research and industry have recently pioneered demand-side management through ICT-based behavioural change approaches, to help people increase awareness on their consumption patterns and motivate them to reduce their level of consumption and/or shift it to off-peak periods (Geelen et al 2013; Goulden et al 2014; Verbong et al 2013)
A recent review on ICT-based electricity saving initiatives in households showed they have a potential to reduce household final electricity consumption by 0–5% (Bastida et al 2019). These initiatives provide anfeedback (Froehlich et al 2010) through the intuitive visualization of consumption data, collected by smart metering infrastructures, and deploy behavioural change stimuli, aimed at inducing resource saving by consumers
Summary
Visualizing and gamifying consumption data for resource saving: challenges, lessons learnt and a research agenda for the future. From The 8th DACH+ Conference on Energy Informatics Salzburg, Austria. From The 8th DACH+ Conference on Energy Informatics Salzburg, Austria. 26–27 September, 2019
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