Abstract

AbstractThis paper presents two visualization techniques suitable for huge oceanography time-varying volume datasets on high-performance graphics workstations. We first propose an off-line parallel rendering algorithm that merges volume ray-casting and on-the-fly isocontouring. This hybrid technique is quite effective in producing fly-through movies of high resolution. We also describe an interactive rendering algorithm that exploits multi-piped graphics hardware. Through this technique, it is possible to achieve interactive-time frame rates for huge time-varying volume data streams. While both techniques have been originally developed on an SGI visualization system, they can be also ported to commodity PC cluster environments with great ease.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call