Abstract

Three-dimensional visualization of seismic profile data can better display seismic data information than traditional profile display, but there are mosaic errors in grid mosaic. In order to solve the problem of false mosaics, an adaptive mosaic method is proposed, first in the pixel shader Calculate the sample point most relevant to the current sample point on the next track, and then map its relative offset in the time direction to the tilt mode and render it to the texture. When filling the vertex index, fully consider the tilt of the adjacent sample points on the same track In order to realize the adaptive tessellation of vertices; finally, the effectiveness of the proposed method is verified through experiments.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call