Abstract

This paper presents the visualization and simulation environment of 3D artificial neural structures. A stochastic L-system has been employed to generate neural structures based on features extracted from natural cells and it takes into account an hierarchical description of each neurite to allow interactions of the users in the virtual environment built. The implemented distributed virtual reality environment has its architecture explained, as well as its user interaction features to handle virtual neural structures. Furthermore, attraction/repulsion trophic fields had their effects simulated into these virtual neural structures. This approach illustrates aspects related to the neurogenesis and neural reorganization processes regarding attractive, repulsive or both interaction fields.

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