Abstract

Among the keystones of interactive education are learners’ motivation and visual tools that support learners’ study at their convenient. In this paper we consider the finite state machines (automata) as an example of an interactive e-learning. Because of its abstract nature, automata seem to be less motivating to study despite its importance as a model of several software and hardware applications. This paper tackles the motivation problem and the design of supporting visual tools. We have three goals: motivating learners through several visual examples, introducing interactive visual tools to support interactive e-learning, and to evaluate the performance of several existing tools to Figure out which is practically more useful. To achieve these goals, a set of visual finite state machines examples was designed, an interactive automata simulator is introduced, and a performance evaluation is carried out. The visual examples and the tools are designed as Java applets, using Java 2D interface, so that they can run on any environment. It also enables the learner to easily access the tools through the web which is a support for interactive e-learning of finite state machines.KeywordsState MachineFinite State MachineFinite State AutomatonSenior StudentVideo PlayerThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.