Abstract

Traditional visual search tasks in the laboratories typically involve looking for targets in 2D displays with exemplar views of objects. In real life, visual search commonly entails 3D objects in 3D spaces with nonperpendicular viewing and relative motions between observers and search array items, both of which lead to transformations of objects’ projected images in lawful but unpredicted ways. Furthermore, observers often do not have to memorize a target before searching, but may refer to it while searching, for example, holding a picture of someone while looking for them from a crowd. Extending the traditional visual search task, in this study, we investigated the effects of image transformation as a result of perspective change yielded by discrete viewing angle change (Experiment 1) or continuous rotation of the search array (Experiment 2) and of having external references on visual search performance. Results showed that when searching from 3D objects with a non-zero viewing angle, performance was similar to searching from 2D exemplar views of objects; when searching for 3D targets from rotating arrays in virtual reality, performance was similar to searching from stationary arrays. In general, discrete or continuous perspective change did not affect the search outcomes in terms of accuracy, response time, and self-rated confidence, or the search process in terms of eye movement patterns. Therefore, visual search does not require the exact match of retinal images. Additionally, being able to see the target during the search improved search accuracy and observers’ confidence. It increased search time because, as revealed by the eye movements, observers actively checked back on the reference target. Thus, visual search is an embodied process that involves real-time information exchange between the observers and the environment.

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