Abstract

Programming techniques is a difficult subject for the majority of students at vocational high schools in Indonesia. One of the problems is that the teaching-learning process still uses textual learning media with no interaction with students. Visual learning media offers some advantages to attract the attention of users, interact with users, involve users, and multimodal for users. Because of this, it is necessary to develop visual learning media to utilize visual programming to make it easier for students to understand programming techniques. The aims of this chapter are to determine the learning media feasibility utilizing visual programming to find the students' responses to utilizing visual learning media and to applying fuzzy rating for the feasibility and students' responses toward media learning based on visual programming. The research results showed that fuzzy preference can be applied to assess the learning media feasibility and students' responses to the use of visual learning media utilizing visual programming.

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