Abstract

“Spot the Difference” is a well-known game where players must find subtle differences between two almost identical pictures. If “Spot the Difference” is designed for videos, what is the difference between videos and pictures? If the performance of videos is measured by an eye tracker, what scan paths will be conducted? In this study, we explored this game using a video to conduct a visual performance evaluation. Twenty-five subjects were recruited in a full-factorial experiment to investigate the effect of background (with background, without background), video type (animation, text), and arrangement (left-to-right, top-to-bottom) on searching, eye tracking performance, and visual fatigue. The results showed that the video type had a significant effect on the accuracy and subjective visual fatigue, with the accuracy and subjective visual fatigue for animation being better than for text. The results also indicated that the arrangement had a significant effect on the number of fixations, where top-to-bottom arrangement brought a higher number of fixations. The background had a significant effect on accuracy and subjective visual fatigue, where the accuracy and subjective visual fatigue without a background was better than with a background. For the analysis of the scan path, a denser scan path was found in text than in animation, in top-to-bottom arrangement than in left-to-right arrangement, and without a background than with a background. In the future, game manufacturers should use the results of this research to design different “Spot the Difference” videos. When designing a simple game, an animation without a background and involving a left-to-right arrangement was recommended. When designing a difficult game, the opposite settings should be used.

Highlights

  • Visual searching is a daily task that is conducted in various environments

  • If “Spot the Difference” is designed for videos, what is the difference between videos and pictures? If the performance of videos is measured by an eye tracker, what scan paths will be conducted? How will the complexity of the background affect the players’ performance when searching for targets? The above questions were the main motivation for carrying out this study

  • The results showed that accuracy, number number of of fixations, fixations, and and subjective subjective visual visual fatigue

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Summary

Introduction

Visual searching is a daily task that is conducted in various environments. As a classic visual search game, “Spot the Difference” is usually played in the form of finding differences in pictures. Players must find subtle differences in two almost identical pictures. This game is designed to test the player’s concentration and ability to search. Past studies have investigated the functions of “Spot the Difference” pictures, such as improvements in learners’ interaction [1], the visual distractor in memory retention [2], the vernacularoriented methodology for investigating dialect lexis [3], and the detection of visual deficits for readers [4]. If “Spot the Difference” is designed for videos, what is the difference between videos and pictures? How will the complexity of the background affect the players’ performance when searching for targets? Caroux et al [8]

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