Abstract

Unintentional injuries are among the ten leading causes of death in older adults; falls cause 60% of these deaths. Despite their effectiveness to improve balance and reduce the risk of falls, balance training programs have several drawbacks in practice, such as lack of engaging elements, boring exercises, and the effort and cost of travelling, ultimately resulting in low adherence. Exergames, that is, digital games controlled by body movements, have been proposed as an alternative to improve balance. One of the main challenges for exergames is to automatically quantify balance during game-play in order to adapt the game difficulty according to the skills of the player. Here we perform a multidimensional exploratory data analysis, using visualization techniques, to find useful measures for quantifying balance in real-time. First, we visualize exergaming data, derived from 400 force plate recordings of 40 participants from 20 to 79 years and 10 trials per participant, as heat maps and violin plots to get quick insight into the nature of the data. Second, we extract known and new features from the data, such as instantaneous speed, measures of dispersion, turbulence measures derived from speed, and curvature values. Finally, we analyze and visualize these features using several visualizations such as a heat map, overlapping violin plots, a parallel coordinate plot, a projection of the two first principal components, and a scatter plot matrix. Our visualizations and findings suggest that heat maps and violin plots can provide quick insight and directions for further data exploration. The most promising measures to quantify balance in real-time are speed, curvature and a turbulence measure, because these measures show age-related changes in balance performance. The next step is to apply the present techniques to data of whole body movements as recorded by devices such as Kinect.

Highlights

  • Incidence of falls commonly cause serious injuries and loss of independence among the older population

  • Each point is color-shaded as a function of center of pressure (CoP) ML position and plotted at coordinate, where t represents time on the vertical axis, it is an index along the horizontal axis used to represent each CoP ML trajectory as a vertical line, it = × 11 + trial = [1, . . ., 440], where np is the index of participant [1, . . ., 40], 11 is the number of trials per participant, and trial is the index of trial [1, . . ., 11]

  • We have shown how visualization can be used as a way to explore multivariate movement data of young and older adults recorded during exergaming

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Summary

Introduction

Incidence of falls commonly cause serious injuries and loss of independence among the older population. 20–30% of those people will experience a lack of mobility and independence, increasing the risk of death [2, 3]. Balance training programs can improve balance ability, thereby reducing the risk of falls and injuries [6]. Such programs have not been as successful as expected because of several drawbacks, like lack of motivating elements, the effort and cost of travelling, or boring exercises, resulting in low adherence [7, 8]

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