Abstract
Tourists are pushed to travel to different destinations, either pleasant or macabre destinations, for various motives. Tourist motivation which determines one’s behaviour can be used to understand the tourists’ needs, destination, and choice of activities. This research aimed to investigate local tourists’ characteristics and motivation for visiting Museum Prasasti, which formerly served as a Dutch cemetery. It was conducted due to the limited number of researches on tourists’ visitation to cemetery sites in Indonesia. The research was conducted at Museum Prasasti, Jakarta. The data collection gained from the paper-based questionnaires using the Likert scale. This quantitative method was used to measure tourists’ tendency during their stay at Museum Prasasti. The measurement of motivation was divided into four major motivations: engaging entertainment, dark experience, unique learning experience, and casual interest. By collecting the data from101 responses, this research shows that local tourists at Museum Prasasti are mostly female, under the age of 30, students, and come from lower-middle-class society. The unique learning experience is the most favourable motivation that drives local tourists to visit Museum Prasasti. They visit the museum for educational purposes (to increase their knowledge, understand well-known places regarding their historical heritage, and learn their history). The dark experience motivation least likely motivates them (to see well-known locations for their paranormal activity, experience paranormal activity firsthand, and witness the aftermath of deaths).
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.