Abstract

This study aims to produce media products that use culinary-based electronic magazines on blended learning. The method used in this study was research and development. The procedure of media development used the Four-D model to produce learning media based on blended learning. The stages of the study consisted of define, design, development, and dissemination. The stages of development used alpha testing for product validation by learning experts, material experts, and media experts. After that the stages of dissemination, beta testing was performed by testing the product on users in small groups. The subjects of this study were students in foodservice expertise. The results of this study showed that the alpha tests on aspects of media and materials and learning both obtained very high criteria. Furthermore, the average score of all aspects was more than 89% with reasonable criteria. while the beta test results indicated high criteria with the average of students’ reached 86%, categorized as feasible.

Highlights

  • The current technological revolution is producing an alpha generation that is very familiar with cyber-based life

  • The results of the analysis of the need to use e-magazine are suitable for use by students with millennial characteristics, where learning can be accessed anywhere with attractive appearance

  • Excellence magazine that will be developed in accordance with the Semester Learning Plan (SLP) and competencies that must be possessed by students

Read more

Summary

Introduction

The current technological revolution is producing an alpha generation that is very familiar with cyber-based life. This is often known as the native digital generation with characteristics focused on creativity, dynamism, leadership and a strong connection to technology [1]. The policy of tertiary institutions with electronicbased learning continues to be encouraged. This has an impact on the use of new e-learning formats such as management systems or communication networks for students and lecturers[4] and encourages lecturers to develop mixed learning by enhancing technology-based learning experiences [5]

Objectives
Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call